About the project
Quake ported2browser follows WebQuake by Triang3l. It targets the first Quake; QuakeJS targets Quake III. The project documents a client, server and mission-pack directories. This entry opens its repository, keeping the demo and hosting instructions together.
Technology: HTML5 / WebGL
Getting started
- 01
Open the README and follow its online demo link.
- 02
For self-hosting, copy Client to a server with HTTP Range support.
- 03
Place your id1 resources beside index.htm and open that page.
Before you play
The README documents multiplayer limitations on HTTPS clients. Check its hosting instructions before diagnosing connections.
Questions & requirements
Do I need game files?
Shareware supports episode one. The complete game and mission packs need your own resources.
Has this build been tested here?
The linked author's documentation was reviewed on 2026-11-04. A complete gameplay session, save recovery and device compatibility have not been independently tested. Supported controls below are documentation claims.
Where do I get help?
Read the project documentation for build-specific limitations and issue reporting.
Game files & ownership
This directory does not distribute ROMs, BIOS files or commercial game assets. Project code and original assets can have different licences. Use files you are entitled to use and follow the project's terms.





